Contingency Cards
When found, there are 1d4 + 2 contingency cards in a stack. Each one has a type of circumstance detailed on it. Choose from the table below or roll a number of d20s equal to the cards found to determine what circumstance is written on each card.
| d20 | Circumstance |
| 1 | When you die |
| 2 | When you roll a 1 on the d20 when making an ability check |
| 3 | When you trigger an attack of opportunity from a hostile creature |
| 4 | When you miss with an attack |
| 5 | When you fail a saving throw against a hostile source |
| 6 | When you're knocked prone by a hostile source |
| 7 | When you hit a target with an attack |
| 8 | When you fall from a height greater than 10 feet |
| 9 | When you make a death saving throw |
| 10 | When you drop to less than half your maximum hit points |
| 11 | When you're surprised or trigger a trap |
| 12 | When a spell you cast ends early as a result of counterspell, dispel magic, or failing a Constitution saving throw |
| 13 | When you finish a short rest |
| 14 | When you roll initiative |
| 15 | When you take more than 30 damage from a single source |
| 16 | When you become grappled or restrained |
| 17 | When you become frightened or charmed |
| 18 | When you score a critical hit |
| 19 | When you yell out "Help!" |
| 20 | The card is blank: write your own circumstance before using it to cast a spell. |
When you cast a spell that targets only yourself, you can use a contingency card that you're holding as part of casting it to recreate the effects of the contingency spell from it, using the circumstance that's written on the card as the one required by the spell. The card then ignites and turns to ash, destroying itself. The spell you cast is then only cast once the circumstance comes to pass for the first time within the next 10 days, as per the contingency spell. This version of contingency doesn't end early as a result of not having a material component.
"Give me a moment, I think I have just the card for this."